![]() Feel free to report any issues in the Discussions tab above. WARNING: Bugtesting on a server environment has yet to be done. Finished just in time for the 1.0 release For the last two months, in my free time after work I've been working on a factory that consumes raw resources at the top and produces a full blue belt (2700 spm) of science, with enough labs to consume them even for researches that take 60s per science pack. ![]() NOTE: Changing this value during runtime has no effect. Can produce Bots and Nuclear Power quite early, and trickle the research all the way through yellow if you have no. Use all of the Blueprints or only the ones that suit your play style. I highly discourage anything above 20, however, as the bots practically teleport by that point anyways and all their time will be spent draining your power like a super high-end PC with LED everythings. The v3 Bulldog 1 Freedom Base speeds up and simplifies the process of getting to the point where you can build 'what you want'. The default value is set to 4, but it can go all the way up to 255. It's meant to be used in conjunction with one of the many Fast Start or Quick Start mods that provide you with a Personal Roboport so that you can actually use your bots instead of waiting around for them to cut a few trees and return to you in the same amount of time it takes to design an original nuclear setup.Ī setting has been added under 'Map' that will allow the user to select the number of speed tiers that unlocks upon map creation. This mod simply unlocks multiple tiers of the 'Worker Robots Speed' research. This is an updated version of Emmote's 0.17 mod Fast Robot Start for Factorio 0.18.
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